Status effects are any change to a Main Member's current status caused by interacting with itself (through self-activated skills), an ally member or an enemy unit in combat. There are two general types of status effects: positive status effects (aka "buffs"), that boost a member's capabilities in combat, and negative status effects (aka status ailments or "debuffs") that weaken an affected member and hamper its ability to fight efficiently.
Positive Status Effects
Guts (根性) prevents the member from being downed after receiving lethal damage (aka damage that would lower the member's HP to 0). Instead, the member restores Utsushi and regains HP by a small amount. Guts can only occur once per battle, and does not protect the member from damage taken from Poison and Bleeding.
Absolute Evasion (絶対回避) allows members with this effect to dodge enemy Normal Attacks, Chain Attacks and Ougi without fail. They will still take damage from members with the Sure Hit effect.
Damage Cut (ダメージカット) creates a "shield" that completely mitigates a certain amount of damage to be received by a member. Any damage taken beyond the Damage Cut threshold removes the effect and is received normally.
Damage Cut Penetration
Damage Cut Penetration (ダメージカット貫通) causes a member's attacks to ignore an enemy's Damage Cut effect. Any damage dealt with Damage Cut Penetration does not deplete the damage threshold given by the effect.
Invincible (無敵) members do not take damage from ALL sources, including Normal Attacks, Chain Attacks, Ougi and the Poison and Bleeding effects. However, it does not remove any active negative status effects on its own.
Invincible Penetration (無敵貫通) causes a member's Normal Attacks, Chain Attacks and Ougi to ignore an enemy's Invincible effect. This, however, does not affect damage caused by Poison and Bleeding.
Negative Status Effects
Note: Negative Status Effects CAN be applied even if an enemy has dealt the minimum amount of damage possible.
Chain Attack Seal
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